Aktuelles
AmigaPortal.de

Wir würden uns freuen, dich als neues Mitglied begrüßen zu können. Melde dich noch heute an und werde Teil einer freundlichen Community deren gemeinsames Hobby der "AMIGA" ist. Hier kannst du dich in einer gemütlichen Atmosphäre mit anderen Usern zu vielen interessanten Themen rege austauschen oder andere an deinen Erfahrungen teilhaben lassen. Wir wünschen dir viel Spaß hier auf AmigaPortal.de

SNES [ Homebrew ] [ Rom hack] July 2026

SUPER-J11BIT

Aktives Mitglied
SNES - Pang X Street Fighter II
Buster, the hero of Pang, has to destroy the energy spheres left behind by M. Bison in every classic stage from Street Fighter II.

XCn1CM.png



Along the way, he finds a cyborg wrecked in a fight with Ryu. From the remains, Buster recovers combat data from six legendary fighters: Ryu, Chun-Li, Dhalsim, Guile, Ken, and Sagat.

arWhbn.png



He uploads this data into his harpoon gun, learning to fire each fighter's special energy — Hadoken, Kikoken, Yoga Fire, Sonic Boom, Shoryuken, and Tiger Shot — finally giving him the power to destroy the spheres and stop Bison's plan.
 
Zuletzt bearbeitet:

SUPER-J11BIT

Aktives Mitglied
Hey everyone!

Just wanted to share a quick update on the project I’ve been working on. I finally got the character walking in‑game, and seeing him move around the world I’m building feels really rewarding.

Ke4BaE.gif


There’s also a big milestone:

ICkj10.png


In the original Street Fighter 2, this scene was only an intro, but in my version I’m turning it into a fully playable level. It’s the first time I can actually play through it myself, and it’s pretty exciting to see it come to life.

More updates coming soon!
 

SUPER-J11BIT

Aktives Mitglied
gEkky%2F.png


Buster has loaded the powers of six World Warriors into his harpoon gun.
Following the map recovered from the destroyed cyborg, he now travels across the classic Street Fighter II stages — each one corrupted by Bison’s energy spheres.
From Tokyo to New York, from the USSR to Brazil, every stop brings tougher, evolving spheres.
And with every Hadoken, Sonic Boom, or Tiger Shot he fires, the spirits of the fighters guide him forward.

The route is set.
The battle begins.
 

SUPER-J11BIT

Aktives Mitglied
og%2Bfel.gif

Buster has now integrated three iconic powers into his harpoon gun: Hadoken, Yoga Fire, and Tiger Shot.
In the GIF below, you can see him firing each one in sequence, testing their energy and timing.

Right now I’m debating an important detail:
should I use the original Street Fighter II sound effects, or go with simpler, more stylized sounds to keep things closer to the Pang vibe?
Still experimenting to see which direction fits the game best.
 

SUPER-J11BIT

Aktives Mitglied
g3ouJG.png


New project update!

Buster just got a brand‑new way to celebrate his victories.
In the original Street Fighter II, the iconic intro screen — the crowd gathering, the punch, the giant logo — appeared only once and was never seen again during gameplay.
In my version, that intro scene becomes part of the adventure.
Every time Buster clears a level and destroys all the energy spheres, the SF2 intro screen updates to reflect his latest win:
a small highlight, a new animation, a visual mark showing how far he’s come.
It turns the intro into a living record of his journey — a blend of nostalgia and progression that gives each victory a bit more weight.
It feels great to see that classic screen evolve as Buster pushes forward.
And this time… the intro won’t just be an intro.

More updates coming soon!
 

SUPER-J11BIT

Aktives Mitglied
RpwTYI.gif

[ INF O B O X ]
UPLOAD COMPLETE

Harpoon Gun v.5.5

- Hadoken (Ryu)
- Yoga Fire (Dhalsim)
- Tiger Shot (Sagat)


So yeah, Buster found a busted cyborg, did some weird data transfer stuff, and now… dude can fire Hadoken, Yoga Fire, and Tiger Shot from his harpoon gun.
Bison's little energy spheres never stood a chance.
Buster is stoked.
Everything else? Not so much.
 

SUPER-J11BIT

Aktives Mitglied
z8OuV0.gif

Big day today:
I got the first sphere of the first level moving!
It bounces around happily, just like the classic Pang balls...

BUT here's the twist:
When you hit it, it does NOT split into two. No twin spheres, no extra chaos.
Instead, it has a little health bar (yeah, just like in fighting games).
Each hit weakens it. After a few hits... BYE BYE

Bison's spheres are tougher but way less... fertile.
They decided not to have kids. Smart choice, honestly.

Buster is happy. I'm happy. The sphere... not so much.
 

SUPER-J11BIT

Aktives Mitglied
Hey everyone, I'm opening this topic to share an important decision regarding my SNES game development. From now on, I will no longer post weekly updates or scattered dev logs. My focus will be entirely on bringing these projects to completion, and I will only share results when each individual game is fully finished and concluded. I want to come back to you with a complete product, not a work in progress. See you at the finish line!
 

SUPER-J11BIT

Aktives Mitglied
1*EGQmj5ksh8gtQR-JJMGUSA.jpeg



SNES - Pang X Street Fighter II

SNES [Patch] Luglio 2026

Buster, l'intrepido eroe di Pang, intraprende una nuova audace missione: distruggere le sfere di energia che M. Bison ha disseminato in ogni leggendario scenario di Street Fighter II.
Lungo il cammino, si imbatte nei resti di un cyborg, fatto a pezzi in un brutale combattimento con Ryu. Dai resti, Buster recupera dati di combattimento cruciali di tre guerrieri iconici: Ryu, Dhalsim e Sagat. Li carica nel suo fidato fucile a arpione, sbloccando il potere di scatenare le loro mosse più famose.

Fucile a arpione v.5.5

Hadoken (Ryu)
Fuoco Yoga (Dhalsim)
Colpo di tigre (Sagat)

Armato di una mappa recuperata tra i detriti del cyborg, Buster attraversa i livelli classici di Street Fighter II, ognuno distorto e corrotto dall'energia oscura di Bison. Ad ogni nuova tappa, le sfere diventano più forti e imprevedibili, spingendo Buster al limite.
Ad ogni Hadoken, Yoga Fire o Tiger Shot che scaglia, gli spiriti dei tre combattenti guidano la sua mano e alimentano la sua determinazione, spingendolo avanti finché non trova finalmente la forza di frantumare le sfere una volta per tutte e porre fine al malvagio piano di Bison una volta per tutte.

Crediti musicali

Prato fiorito
Super Dispace Kart
Vacanze estive
Reuploadeth Fanfare
 
Zuletzt bearbeitet:

SUPER-J11BIT

Aktives Mitglied
I reopened my YouTube channel!

Yeah, I know – I used to say I didn't have time for editing videos and preferred spending those hours coding my games.

But I found a workaround: I record GIFs during development, stitch them together with a tool that takes just a few seconds, and export straight to video. No editing, no wasted time.

So I reactivated my account.
 

SUPER-J11BIT

Aktives Mitglied
999-png.582596

Just dropped SNES - Pang X Street Fighter II! And who knows... maybe one day I'll make SUPER Pang X SUPER Street Fighter II?
 
Oben